niedziela, 23 sierpnia 2020

Calculations in structures

 #include <iostream>

#include <conio.h>

#include <stdlib.h>

#include <time.h>


#define max_Size 1000

#define rand_Size 100

using namespace std;


struct int_Point

{

    int x;

    int y;

    int z;

};

struct float_Point

{

    float x;

    float y;

    float z;

};

bool min_Sort(int a, int b, int c)

{

    if((a<b) && (b<c))

        return true;

    else

        return false;

}

int main()

{

    int a,b,c,i;

    float a1,b1,c1;

    float a2,b2,c2;

    int a3,b3,c3;

    srand(time(NULL));

    int_Point *i_P;

    float_Point *f_P;

    float_Point *g_P;

    int_Point *h_P;

    i_P=new struct int_Point[max_Size];

    f_P=new struct float_Point[max_Size];

    g_P=new struct float_Point[max_Size];

    h_P=new struct int_Point[max_Size];

    for(i=0;i<max_Size;i++)

    {

     a=1+rand()%rand_Size; a1=(a*1.00)/100.;a2=1.00-a1;a3=int(a2*100.);

     b=1+rand()%rand_Size; b1=(b*1.00)/100.;b2=1.00-b1;b3=int(b2*100.);

     c=1+rand()%rand_Size; c1=(c*1.00)/100.;c2=1.00-c1;c3=int(c2*100.);

     i_P[i].x=a; f_P[i].x=a1; g_P[i].x=a2; h_P[i].x=a3;

     i_P[i].y=b; f_P[i].y=b1; g_P[i].y=b2; h_P[i].y=b3;

     i_P[i].z=c; f_P[i].z=c1; g_P[i].z=c2; h_P[i].z=c3;

     if(min_Sort(a,b,c))

     {

         float *sum;

         sum=new float[3];

         sum[0]=(1.00*i_P[i].x)+f_P[i].x+g_P[i].x+(1.00*h_P[i].x);

         sum[1]=(1.00*i_P[i].y)+f_P[i].y+g_P[i].y+(1.00*h_P[i].y);

         sum[2]=(1.00*i_P[i].z)+f_P[i].z+g_P[i].z+(1.00*h_P[i].z);

         float all_s=sum[0]+sum[1]+sum[3];

         cout<<i_P[i].x<<"+"<<f_P[i].x<<"+"<<g_P[i].x<<"+"<<h_P[i].x<<"="<<sum[0]<<endl;

         cout<<i_P[i].y<<"+"<<f_P[i].y<<"+"<<g_P[i].y<<"+"<<h_P[i].y<<"="<<sum[1]<<endl;

         cout<<i_P[i].z<<"+"<<f_P[i].z<<"+"<<g_P[i].z<<"+"<<h_P[i].z<<"="<<sum[2]<<endl;

         cout<<"All = "<<all_s<<endl;

         delete [] sum;

     }

    }

    delete [] i_P;

    delete [] f_P;

    delete [] g_P;

    delete [] h_P;

    getch();

    return 0;

}


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